![]() If the game was poorly produced (like Sexy Hiking) I don't know that I would find the task as enjoyable, but GOI is so beautifully touched by it's art design, music, and narration that I'm almost proud to play it.īut, you know, it's up to you whether you like it or not. ![]() But that complexity always relates back to the same core mechanic. The base mechanic is just about the purest form of game design that I can imagine: the way you move throughout the world is initially very simple, but that simplicity quickly gives way to the complexity of the task. It's really the best game that I've played in a long time. Before buying it I thought that I might return it after trying it out for 2 hours, but decided that it's such a marvelous game that even if I never played it again I would want the designer to keep my money. Even if you don't beat it I think it's worth paying for. ![]()
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